Volconia

Volconia is one of the five great city-states (Gandrahimm, Razikai, Chroma, Kanato)It is also colloquially known as The Desolations.

If you travel hundreds of miles South of Gandrahimm, through The Desolations (what may seem like an endless desert with a myriad of mirages), you will come to the fire plane. If you aimed correctly you will come to the City of Brass, if you were less fortunate you may find yourself lost in the Desolations wandering near the Fountains of Creation.

The majority of Volconia is known as the Desolations, a great expanse of black cinder and lava, dotted by smaller outposts of elementals. This is surrounded by the Fountains of Creation that feed into the Sea of Fire. But the primary draw is the bastion of society that is the City of Brass.

History
Gloomwood (now called Volconia and The Desolations because of the war with Kanato) was a vast forest of luxury and innovation. New magicks were constantly arising including the use of airships and warforged. The Gloomwood was a beautiful forest paradise before Kas (of Kanato) betrayed them and somehow burned their world down around them. With The Desolations has come the loss of these ancient magicks and innovations.

Those who survived were forever changed. Some went below ground while others learned to cope with the persistent heat. A highly suspicious people, they fear outsiders.

Political
They are ruled by the destroyer Safa Azar.

He is a capricious ruler, following his cruel passions wherever they lead.

City of Brass - Capital
The City of Brass was an amazing city that was built by the azer, before the efreeti tried to enslave them. Now it is the center of trade within the elemental plane of fire, and perhaps the greatest within the Inner Planes. It is a bastion against the harsh environment of the plane, but often entrance is not free, expect to barter for entrance into the city for a fee. Within the city you can find not only efreeti, but devils, fire giants, firenewts, to any manner of humanoids like fire genasi that feel that they can stand the heat and morally questionable elements of things like slave trade. Trade is usually stopped at midday, where the day is the hottest, and those without an immunity of fire can have trouble.

The city holds a number of markets, that may have devils keeping an eye out for interesting slaves. Masterworks of weaponry, especially made out of black iron, although do not be surprised for almost any make. There can be many taverns, most of which of impressive size to small humanoids, that allow the efreeti and fire giants to also partake, and many efreeti out looking for possible challengers of games of luck. Baths that hold rare amounts of water within the plane, although even these can often be like sauna, but prized by firenewts.

The Temple of Fire
A mysterious temple that few adventurers have ever explored.

Merchants
Only in Volconia can you find magickally powered battery devices. These can be used to upgrade your current magickal weapons or they can be used to power an airship.

Religions
Cinderqueen-- Light Domain

Appears as a Tiefling-sorceror draconic

The Sultan-- Grave Domain

Appears as a Aarakocra-bard

The Maker-- Order Domain, Nature Domain

Appears as a Dwarf-Barbarian Berserker

Firenewt
The Firenewts have an immunity to fire and love of heat that makes them quite at home within the elemental plane of fire. That is except that Firenewts require to be submerged in hot water at least once a week, and the elemental plane of fire has almost no water, with rivers of lava instead. Apart from baths within the City of Brass, the fire newts stay on the material plane which are hot but moist and hot, yet may be near entrances to the elemental plane of fire.

Efreeti
The efreet have a negative reputation because they are cruel creatures that happily take slaves, treating them very poorly. Despite this, an efreet can’t understand this as wrong, because their reality is based on strength above all else. They will test your power or their slaves power and that is how they create their heirarchy. Most fire elementals are very afraid of the efreeti, and will do everything they can to avoid their slavery. Regardless, Salamanders and elementals are a constant slave to the efreeti, using their magic to power lifts and other energies.

Fire Genasi
While the efreet are easily infamous for their evil nature, this does not actually influence the fire genasi. Although most humanoids have automatic suspicions of them, which gives fire genasi an expectation of paranoia. Their nature can show through in their temper, where they can get very angry for slights, and do not easily forgive. Although among close friends or family they may end up screaming and storming off, and the emotion can transform into other passions.

Like the other genasi, they can often feel a sense of superiority over others, being proud of their heritage. But they also enjoy others sharing in their energy, and have others also share the same high opinions of themselves. With regard to trade, they may want to keep up a strong image of themselves and their establishment, but others also improve theirs.

Azer
Things of the Elemental plane of fire can look like nothing but destruction, but this is where the Azer can be a surprising addition. With the appearance of dwarves made out of metal with fire coming from within, the Azer can put the dwarves to shame in terms of forging. By their very nature an Azer is forged by another Azer, and their life is consumed by making ever better creations from their volcanic homes within the fountains of creation. Occasionally they will travel to other planes to look for materials, although they can be called upon by magic to help in the forging of something. Rare metals and precious gems are what they are most after, and a surplus of ingredients can earn their cooperation.

Magmin
The magmin are another elemental that don’t tend to appear in the elemental plane, being confined to a shell made out of magma. This makes their destructive nature somewhat able to be channelled rather than setting everything around it on fire, and able to give directions. Despite this the fire elemental can now feel the desire to purposely start fires, which makes them quite able for the purpose of spreading chaos.

Bonechildren
A collection of smaller folk, halflings, gnomes, kobolds, and goblins have created a fierce tribe of barbarians that use bones as weapons and shields. It is heard that their rage is without parallel despite their size. They speak no discernible language though a few brave souls have figured out that they do communicate, it is just not completely known.